Aegis2D
Modular C++26 2D game engine for networked games
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module.hpp
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1
3#pragma once
4#include <aegis2d/core/export.hpp>
5
7namespace aegis2d::core {
10AEGIS2D_CORE_EXPORT const char* name() noexcept;
11} // namespace aegis2d::core
Logging, time, main loop, events and configuration shared by client and server.
Definition module.hpp:7
const char * name() noexcept
Name of the module, used to check that it is linked.