Aegis2D
Modular C++26 2D game engine for networked games
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module.hpp
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1
3#pragma once
4#include <aegis2d/ecs/export.hpp>
5
7namespace aegis2d::ecs {
10AEGIS2D_ECS_EXPORT const char* name() noexcept;
11} // namespace aegis2d::ecs
Entity-Component-System used by client and server.
Definition module.hpp:7
const char * name() noexcept
Name of the module, used to check that it is linked.