Aegis2D
Modular C++26 2D game engine for networked games
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aegis2d::ecs Namespace Reference

Entity-Component-System used by client and server. More...

Functions

const char * name () noexcept
 Name of the module, used to check that it is linked.
 

Detailed Description

Entity-Component-System used by client and server.

Function Documentation

◆ name()

const char * aegis2d::ecs::name ( )
noexcept

Name of the module, used to check that it is linked.

Returns
The static string "ecs".