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Aegis2D
Modular C++26 2D game engine for networked games
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Entity-Component-System used by client and server. More...
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| const char * | name () noexcept |
| Name of the module, used to check that it is linked. | |
Entity-Component-System used by client and server.
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noexcept |
Name of the module, used to check that it is linked.
"ecs".