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Aegis2D

Aegis2D is a modular 2D game engine written in C++26, built for networked multiplayer games. An authoritative server and its clients share the same core, ECS and networking modules, while rendering, audio and input only exist on the client side.

It powers R-Type, developed alongside it.

Status

Early development: the build, dependencies, tests and CI are in place, and the modules are being written. See the changelog.

Modules

Target Role Server Client
aegis2d::core Logging, time, main loop, events, configuration ✓ ✓
aegis2d::ecs Entity-Component-System ✓ ✓
aegis2d::net Serialization, UDP/TCP sockets, network thread ✓ ✓
aegis2d::platform Window, OpenGL context, input (SDL3) ✓
aegis2d::render OpenGL renderer, sprites, text ✓
aegis2d::audio Sound effects and music (SDL3) ✓

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