|
Aegis2D
Modular C++26 2D game engine for networked games
|
Namespaces | |
| namespace | audio |
| Sound effects and music on top of SDL3 (client only). | |
| namespace | core |
| Logging, time, main loop, events and configuration shared by client and server. | |
| namespace | ecs |
| Entity-Component-System used by client and server. | |
| namespace | net |
| Binary serialization, UDP/TCP sockets and the network thread. | |
| namespace | platform |
| Window, OpenGL context and input on top of SDL3 (client only). | |
| namespace | render |
| OpenGL renderer: sprites, text and camera (client only). | |